I'd love to see the wardrobe getting fashion templates as well, with each gear template you have on a character also unlocking a fashion template (to keep it in line with how it is currently); that means I can have e.g. multiple different styles to select along with my gear templates. This might be really difficult to implement though, unless you start treating those slots like outfits and make each change take a transmutation charge instead? I obviously have no idea. On top of that, each fashion template should also track mount-, glider-, skiff-choices etc. and perhaps even novelties, miniatures and finishers? Even just adding the first part (seperating fashion from gear templates) of this QoL would be great though.
Infusions being preview-able is a common request too, having the option to either unlock them for your wardrobe or keep them as they are now (for reselling) would also be great but I can see how that could significantly upset infusion markets.
If you swap out a legendary item (particularly weapons), it should immediately transfer the current stats + upgrades over whenever possible. Maybe legendary upgrades could get their own little slot off to the side so they're unaffected by item switching? I'd imagine that would be one hell of a nightmare to properly check for, though...
Bigger, better preview window with more options and easier dye selection. The current one can be really hard to work with.
I would absolutely LOVE a proper photo mode with zoom, camera angle sliders, emote and skill animation looping, the ability to freeze frames and adjust lighting etc. - The game is gorgeous and allows for great self-expression, but taking good, fitting screenshots can be incredibly difficult, even more so out in the open world.
More visibility QoL - To my knowledge, the hide ally visual effects option still doesn't quite work correctly, frequently hiding mechanics casted by bosses (notably e.g. green stack markers and the like), which naturally makes it kinda unusable in certain cases.
Achievement Panel Updates - There's a lot there these days, including entire Side Quests that may look like normal achievements/collections at first glance and it can be quite overwhelming. Not sure what to do here, though.
A new menu where all portal scrolls are listed, held and unlocked - Self-explanatory I think. Having to carry around half a dozen portal tomes is rough and we all know that number won't get smaller. Having a window that purely exists to show you portal scroll destinations you can go to; split into categories (paid passes, LS3, LS4, IBS...), let us set favorite locations, show all the scrolls you don't have unlocked as greyed out (and in case of story areas, just obscure the menu point with a ???). Might even drive permanent pass sales a bit cause people would be more likely to buy more of them due to it being more convenient.
LFG, Party and Squad improvements - We all know it, I think. Kicked players need to be timed out from re-joining the same group for 10-15min *unless* they get re-invited by the party leader (in case of mistakes). Squad merges need approval from the commander being merged into before they can happen; let the merge attempter add an optional comment to the request. Commander tag should frankly not be a requirement to properly lead a squad anymore or the generic blue one should be mastery-locked/very cheap with all other colours costing extra. More colours and shapes in general. Allow commanders to set their squad LFGs to "request join" only so that, instead of joining instantly, players have to get approved by the commander before they get into the squad. Let join requesters add a comment (e.g. stating their role and such). Keep the current instant-join option as well as this is mainly interesting for 10man strike + raid squads.
LFG itself needs a full UI overhaul and to be detached from Contacts. Less clicking, faster to use and look through. Probably could merge and delete a few categories too. Permanent filter settings for certain strings of text and LFG categories.
Controversial one: Add kill tracker achievements for every raid and strike boss (with seperate trackers for NM, CM, LM each), perhaps even the fractal CMs, then give party leaders the option to set a minimum kill requirement for players to join; this minimum kill requirement cannot ever exceed the kill amount of the player with the lowest amount of kills in the party. It should dynamically adjust if someone with less kills gets automatically invited after the fact. This would be better than the janky kill proof people resort to and be a much better way of tracking.
Fishing QoL - Fishing Party is still a pain and god forbid a forced map change happens. The buff should stay active between instances of the same map and last significantly longer once you're off the skiff, there's no reason not to. Let people be comfy while fishing.
Edited by NovaanVerdiano.6174